GATE:VET

The primary objective of this project is to enhance the teaching techniques utilized by vocational school educators by introducing the incorporation of gaming elements into their lessons. The goal is VET providers to be able to make learning an enjoyable experience. The integration of gamification into the curriculum is designed to boost students’ motivation and enhance their learning outcomes. By offering a different and engaging learning approach, the project aims to foster positive emotions in both VET teachers and students and facilitate the learning process.

To achieve the project objectives, an online knowledge repository was elaborated that offers a wide range of educational materials for creating interactive teaching scenarios. Within a specialized training module, teachers from participating VET organizations were instructed on how effectively to utilize these educational materials.

Impact of the good practice

This good practice contributed to the improved skills of VET providers for providing game-based learning. The project contributed to the development of competences of the VET staff for applying innovative teaching methods and promote a method used in the education from the Ancient times, however forgotten in the modern society.

Applicability/ Transferability of the good practice in VET

This practice is applicable directly in VET and is also transferable to other teachers.

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