This good practice consists of carrying out more playful and inclusive activities related to augmented reality. To approach this work, he used three techniques: software, QR codes and a mobile application capable of scanning.
One of these activities consisted of developing an interview with a local entrepreneur and then uploading a photo (selfie) with him to the blog. This allowed Vocational Training students to connect with entrepreneurs in their immediate environment and learn about their reality. It also had the objective of developing creative thinking and capturing the students’ attention.
The students, through this dynamic, resolved questions such as which is the most appropriate platform to implement this experience according to the needs and available resources or what elements each platform needs.
It offers active methodologies in the classroom and gives rise to learning through the creation of one’s own knowledge and the connection with reality.
It can be a very motivating experience for students and allows making these entrepreneurial testimonials available to the educational community.
“Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.”
Project No. 2022‐2‐ES01‐KA210‐VET‐000096341
Project No.
2022‐2‐ES01‐KA210‐VET‐000096341